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#1 (permalink) |
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Junior Member
Join Date: Aug 2004
Location: NC
Age: 25
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Starcraft anyone?
well i just got done with an epic game- me vs one of my best friends.
he and i got good at the game by playing off each other, allied or 1v1, constantly learning from each other. then for one reason or another, we stopped playing eachother for a while. he proceeded to perfect the fastest early rushes on battlenet, and never-ending streams of them, and i learned very fast defense & late game waves. finaly, in an epic showdown of adversaries, we versed each other yet again. we kept taking turns with the upper hand, and were constantly fighting on two or three fronts. was very evenly matched, inspite of the fact that we had parted ways in it for so long. we both changed our tactics a few times throughout the game, took numerous risks and gambles, and threw several surprise attacks. it finally ended with an all-or-nothing attack on both our parts. not just brute force, but a well planned all-out that attacked different angles and with different combinations. yeah, im proud to say that i won in the end, but he took out a third of my base and two thirds of my forces in doing so. we were even forced to do a few uncharacteristic things just to keep each other off guard. ironically the thing that won the game was the same tactic i usually use, but had avoided for the entire time up to that point because he was familiar with it. falling back on it was what finally caught his weak point in what otherwise may have been a stalemate. as we agreed at the start, we allied at the end so as not to have any points counted against whomever lost. the game on the whole was one hell of a fight . was the kind of game i wouldnt have minded losing so much, knowing i had put up that kind of fight.so, as i signed on to the board today, these thoughts were still lingering in my mind, i found the 'off topic' forum. seemed like a good place to post the question, does anyone here play SC? post your Bnet screennames and prefered gaming times here. always on the lookout for new opponants that i can play regularly. adds a whole new level of strategy when you know your opponant. |
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#3 (permalink) |
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Property of Kathryn ®
Join Date: Mar 2004
Location: CANADA!! XD (More specifically, in Kathryn's bed)
Age: 20
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Starcraft's one of my fave computer games ever! It's still as popular as ever, even though the expansion set came out in 1998. I don't play it much anymore though. I think I'm still as horrible as ever!
Tactics and stuff just aren't for me. I build fast, and then I attack with everything up front. Doesn't always work, but sometimes I'd overwhelm the guy with mah puny zerglings , especially if he went for an early expansion before building adaquete defences. Dropping off troops near enemy miners is something I do a lot too. A lot of my games end in 5 or 10 minutes, usually neither side climbs up the tech tree very far. 6 or 12 zerglings are great for rushing I own on 1 v 1 small maps. Anything bigger where I can't rush the opponent, bleh. I'm pretty sucky in late games, at using a combination of units and micromanagement of their special abilities and crap. |
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#4 (permalink) | |
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Junior Member
Join Date: Aug 2004
Location: NC
Age: 25
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Quote:
the fun part was having both of us working on more than one front most of the time. doesnt happen very often in that game. as far as special abilities, they are extremely underrated. 3 or 4 good psi storms can take out an entire wave of carriers with ease. get a dozen or so templars together and you can wipe out pretty much everything. only problem is getting them within range. but they make exilent backup defence & can even take out undetected cloaked units. the best part of using any spell though, is that because theyre underrated, no one sees them comming. usualy theyre a major inconveniance to your enemy. enough to slow them down or distract them. for example, a medics optic flair can render a siege tank useless. they cant attack what they cant see, long ranged or not. arbiter recall can transport more units than 8 shuttles, and actualy defend itself. and of course, it cloaks the units it warps in. if a wave is about to take it out before it has a chance to warp them in, a stasis field can delay them long enough to move in the reinforcements. a queens paracite can be a more affective than an observer or com stat scan. moral of the story, dont overlook the special abilities. |
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#6 (permalink) | |
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Property of Kathryn ®
Join Date: Mar 2004
Location: CANADA!! XD (More specifically, in Kathryn's bed)
Age: 20
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Quote:
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#8 (permalink) |
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Junior Member
Join Date: Jan 2005
Location: Page 3 of 2
Age: 21
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Starcraft..... ooooh, the memories! This is my favorite computer game of all time, and probably will remain as such until they release SC2 (if they do).
Thinking back, I can remember awesome afternoons, warring with and against my friends, trading with my brother for control... All those little units and bases. Man, it was just awesome. Muenks - excuse me if you said it and I missed it - what was your prefered race? I took pride in playing Zerg, because they never got too much respect. Though I never got good enough to back my claims, I still saw them as the best. ...Man... I think I should play that again.... I'd better go clear some hard-drive! If I manage to get back in, I'll see you on bnet! |
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#9 (permalink) | |
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Junior Member
Join Date: Aug 2004
Location: NC
Age: 25
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Quote:
you want to get good, you watch the replays of eveyone who beats you and figure out why it happened. i jumped from newb to intermediate within a month by doing that. |
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#10 (permalink) |
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Property of Kathryn ®
Join Date: Mar 2004
Location: CANADA!! XD (More specifically, in Kathryn's bed)
Age: 20
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I still think luck is a big factor - especially in games with more than 2 players. FFA games, stay defensive and let everyone else duke it out, but if you have bad luck and people attack you first, you're screwed no matter how good you are.
An important thing when playing 1 v 1 games is to build up sufficient defences to prevent a fast rush, but not sacrifice too much resources and time in the process. If you climb the tech tree too fast and the enemy rushes you, you're dead. If you bulid up a large army with basic units early on in the game, but the rush never comes because the enemy climbed up the tech tree much faster than you, you're probably gonna lose unless you build fast, and hopefully the other person sucks. So basically, you have to guess at what the opponent's doing early in the game - if you're lucky, (that is you build the right things by chance early on), you can probably win the game. Scouting works, but you gotta be lucky with that too! On big maps, dont' even bother. On small maps, again, gotta be lucky to find the opponent fast. The game's half luck half skill ![]() |
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